Created by game designer Adriaan de Jongh and illustrator Sylvain Tegroeg, the game also uses mouthcrafted sound effects to highlight all of its interactions from the “zip” of a tent to the grunt of a car. Hidden Folks is an upcoming hidden object game where you find a person or an object among its illustrated and interactive world. “We had worried that it might be construed as cheap sound design, but players really seem to respect that it’s handcrafted (or mouthcrafted, I suppose).” In the end, these effects mixed in with the game’s folksy soundtrack create an organic way of reinforcing the game’s storybook feel: “It’s reminiscent of a storyteller acting out a tale around the campfire, or a parent reading at bedtime.” They were, however, worried about its effects: “We didn’t want to make it too obvious you were hearing mouth sounds, just enough to give it a human touch,” says Brooke. Brooke and David Condolora of Brain&Brain, the studio behind the game, point to Hayao Miyazaki’s film The Wind Rises as their inspiration behind this technique. Here, sound design studio Plied Sound created sound effects vocalizing things like the flapping of birds to the “ching” of a hammer hitting the iron. “I thought about what kinds of situations and gags we could get by combining the game with various graphics, music, vocals, and lyrics.”īurly Men At Sea is a whimsical storybook game following the three titular characters in their seafaring adventures. “I wanted to use all sorts of different genres, so that people would find something to like, whatever their taste,” said Yuu. With this desire to create a signature score, Yuu and his team decided on a soundtrack with “the strongest of all instruments, the human voice.” Following in the game’s own magical katamari, the human voice becomes the centre point as each song taps on a mix of genres. For such an unconventional game, sound director Yuu Miyake told VGMO that they wanted to create memorable music that harken back to the early days of Famicom: “I wanted to have something like the iconic music of the past, where just hearing it brought back memories, and made you want to play it again.” The game is charmingly bizarre as the ball grows larger and larger with all the mishmash of things you’ve collected. Tasked with rebuilding the stars (after its accidental destruction by the King of All Cosmos), you play as the Prince rolling a magical ball to collect things and people in its path. Katamari Damacyįirst up, we have the puzzle game Katamari Damacy. In the following five games, we look at how several creators are creating these unique “mouthcrafted” soundscapes. While sound designers have many tools at their disposal, one of the most accessible is their own mouths. Acting as an integral but invisible element punctuating every movement and action, it subtly sets a game’s emotional tone. Sound design is an unsung hero in videogame development, a wallflower lingering in the background while the visuals and gameplay take center stage.
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